Sprite Table: Revision history

From NerdConsole
Jump to navigationJump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

8 May 2024

23 January 2024

14 January 2024

  • curprev 14:3614:36, 14 January 2024NerdOfEpic talk contribs 916 bytes +163 No edit summary
  • curprev 14:3314:33, 14 January 2024NerdOfEpic talk contribs 753 bytes +753 Created page with "The Sprite Table describes the forground layer for a game. You can think of this as the objects that move around such as the player, enemies, and projectiles. NerdConsole has a single Sprite Table that supports up to 256 sprites. === Sprite Table Format === Sprite Tables in NerdConsole use a 4-byte structure for each entry. Bit 7 6 5 4 3 2 1 0 Byte 0 x x x x x x x x Byte 1 y y y y y y y y Byte 2 M F D C p p p p Byte 3 i i i i i i i i * x - x-axis position of the upper..."