Register - Last Sprite: Revision history

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23 January 2024

21 January 2024

  • curprev 21:2121:21, 21 January 2024NerdOfEpic talk contribs 732 bytes +9 No edit summary
  • curprev 21:2021:20, 21 January 2024NerdOfEpic talk contribs 723 bytes 0 No edit summary
  • curprev 21:2021:20, 21 January 2024NerdOfEpic talk contribs 723 bytes +723 Created page with "Sprites are rendered in decreasing order. Lower indexed sprites are drawn on top of higher indexed sprites. To limit how many sprites are being drawn at any given time the Last Sprite value indicates the highest indexed sprite that will be drawn. The nature of this behavior means that it's not possible to not draw sprite 0. If you need there to be no sprites drawn at all you can either turn off sprites in the active features register, or set the last sprite to 0 and..."