Memory Region - PPU Sprite Palettes: Difference between revisions

From NerdConsole
Jump to navigationJump to search
(Created page with "'''Address Range:''' <span class='mono'>$08E0 - $13FF</span> Size: 1,536 bytes First, use the Main RAM Select register in the Control Page to redirect Main RAM to be redirected to the PPU. Then, writing data to this address range is interpreted as color data for the palettes that are used when rendering sprite graphics is set. This data is arranged into subpalettes based on the current Graphics Mo...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
'''Address Range:'''
'''Address Range:'''


<span class='mono'>$08E0 - $13FF</span>
<span class='mono'>$0E00 - $13FF</span>


Size: 1,536 bytes
Size: 1,536 bytes
Line 10: Line 10:


Return to [[Memory Regions]].
Return to [[Memory Regions]].
{{#css:User:NerdOfEpic/builtin-palette.css}}
{{#css:User:NerdOfEpic/basic.css}}

Latest revision as of 19:49, 30 January 2024

Address Range:

$0E00 - $13FF

Size: 1,536 bytes

First, use the Main RAM Select register in the Control Page to redirect Main RAM to be redirected to the PPU.

Then, writing data to this address range is interpreted as color data for the palettes that are used when rendering sprite graphics is set. This data is arranged into subpalettes based on the current Graphics Mode and details about how individual colors are arranged can be found in Palette Formats.

Return to Memory Regions.