Sprite Table: Difference between revisions

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''' Key '''
* x - x-axis position of the upper left corner of the sprite on the screen
* x - x-axis position of the upper left corner of the sprite on the screen
* y - y-axis position of the upper left corner of the sprite on the screen*  
* y - y-axis position of the upper left corner of the sprite on the screen*  

Revision as of 22:02, 23 January 2024

The Sprite Table describes the forground layer for a game. You can think of this as the objects that move around such as the player, enemies, and projectiles. NerdConsole has a single Sprite Table that supports up to 256 sprites.

Sprite Table Format

Sprite Tables in NerdConsole use a 4-byte structure for each entry.

Bit 7 6 5 4 3 2 1 0
Byte 0 x x x x x x x x
Byte 1 y y y y y y y y
Byte 2 M F D C p p p p
Byte 3 i i i i i i i i

Key

  • x - x-axis position of the upper left corner of the sprite on the screen
  • y - y-axis position of the upper left corner of the sprite on the screen*
  • M - Mirror (Left/Right)
  • F - Flip (Top/Bottom)
  • D - Depth Flag (0 = Over BG, 1 = Under BG)
  • C - Color Cycling
  • p - Sub-Palette Index
  • i - Tile Table Index