User contributions for NerdOfEpic
From NerdConsole
A user with 787 edits. Account created on 13 January 2024.
15 January 2024
- 14:3614:36, 15 January 2024 diff hist −43 Built-In Palette - ZX Spectrum No edit summary
- 14:3614:36, 15 January 2024 diff hist −41 Built-In Palette - BBC Micro No edit summary
- 14:3614:36, 15 January 2024 diff hist −47 Built-In Palette - Mattel Aquarius No edit summary
- 14:3514:35, 15 January 2024 diff hist −45 Built-In Palette - Mattel Intellivision No edit summary
- 14:3514:35, 15 January 2024 diff hist −41 Built-In Palette - Sam Coupe No edit summary
- 14:3514:35, 15 January 2024 diff hist −59 Built-In Palette - Epoch Super Cassette Vision No edit summary
- 14:3514:35, 15 January 2024 diff hist −51 Built-In Palette - Fairchild Channel F No edit summary
- 14:3414:34, 15 January 2024 diff hist −41 Built-In Palette - Odyssey 2 No edit summary
- 14:3414:34, 15 January 2024 diff hist −47 Built-In Palette - Apple Macintosh No edit summary
- 14:3314:33, 15 January 2024 diff hist −56 Built-In Palette - Apple II High Resolution No edit summary
- 14:3314:33, 15 January 2024 diff hist −40 Built-In Palette - Apple II No edit summary
- 14:3314:33, 15 January 2024 diff hist −41 Built-In Palette - Atari GTIA Chip No edit summary
- 14:3314:33, 15 January 2024 diff hist −46 Built-In Palette - Atari 2600 PAL No edit summary
- 14:3214:32, 15 January 2024 diff hist −47 Built-In Palette - Atari 2600 NTSC No edit summary
- 14:3214:32, 15 January 2024 diff hist −54 Built-In Palette - Commodore 16 or Plus/4 No edit summary
- 14:3214:32, 15 January 2024 diff hist −44 Built-In Palette - Commodore 64 No edit summary
- 14:3214:32, 15 January 2024 diff hist −68 Built-In Palette List No edit summary
- 14:3014:30, 15 January 2024 diff hist 0 m Built-In Palette - VIC-20 with 9 Luminance NerdOfEpic moved page Built-In Palette - VIC-20 for systems that support 9 levels of luminance to Built-In Palette - VIC-20, 9 Luminance without leaving a redirect
- 14:3014:30, 15 January 2024 diff hist −62 Built-In Palette - VIC-20 with 9 Luminance No edit summary
- 14:2914:29, 15 January 2024 diff hist 0 m Built-In Palette - VIC-20 with 5 Luminance NerdOfEpic moved page Built-In Palette - VIC-20 for systems that support 5 levels of luminance to Built-In Palette - VIC-20, 5 Luminance without leaving a redirect
- 14:2914:29, 15 January 2024 diff hist −62 Built-In Palette - VIC-20 with 5 Luminance No edit summary
- 14:2814:28, 15 January 2024 diff hist −50 Built-In Palette - Sega Master System No edit summary
- 14:2814:28, 15 January 2024 diff hist −46 Built-In Palette - Super Game Boy No edit summary
- 14:2814:28, 15 January 2024 diff hist −56 Built-In Palette - Game Boy Pocket LCD No edit summary
- 14:2714:27, 15 January 2024 diff hist −49 Built-In Palette - Game Boy Green LCD No edit summary
- 14:2714:27, 15 January 2024 diff hist −65 Built-In Palette - NES Diskin Emulation No edit summary
- 14:2714:27, 15 January 2024 diff hist −64 Built-In Palette - NES Conte Emulation No edit summary
- 14:2714:27, 15 January 2024 diff hist −65 Built-In Palette - NES Blargg Emulation No edit summary
- 14:2614:26, 15 January 2024 diff hist −54 Built-In Palette - NES 2C04-004 Chip No edit summary
- 14:2614:26, 15 January 2024 diff hist −54 Built-In Palette - NES 2C04-003 Chip No edit summary
- 14:2614:26, 15 January 2024 diff hist −54 Built-In Palette - NES 2C04-002 Chip No edit summary
- 14:2614:26, 15 January 2024 diff hist −54 Built-In Palette - NES 2C04-001 Chip No edit summary
- 14:2614:26, 15 January 2024 diff hist −51 Built-In Palette - NES 2C03B Chip No edit summary
- 14:2514:25, 15 January 2024 diff hist −50 Built-In Palette - NES 2C03 Chip No edit summary
- 14:2514:25, 15 January 2024 diff hist −50 Built-In Palette - NES 2C02 Chip No edit summary
- 14:2514:25, 15 January 2024 diff hist −66 Built-In Palette - Microsoft Windows 20-color Palette No edit summary
- 14:2514:25, 15 January 2024 diff hist −66 Built-In Palette - Microsoft Windows or OS/2 No edit summary
- 14:2414:24, 15 January 2024 diff hist −40 Built-In Palette - MS Paint No edit summary
- 14:2414:24, 15 January 2024 diff hist −51 Built-In Palette - VGA Default Palette No edit summary
- 14:2414:24, 15 January 2024 diff hist −48 Built-In Palette - EGA Full Palette No edit summary
- 14:2314:23, 15 January 2024 diff hist −51 Built-In Palette - EGA Default Palette No edit summary
- 14:2314:23, 15 January 2024 diff hist −57 Built-In Palette - CGA Mode 5 High Intensity No edit summary
- 14:2314:23, 15 January 2024 diff hist −69 Built-In Palette - CGA Mode 4 Palette 1 High Intensity No edit summary
- 14:2214:22, 15 January 2024 diff hist −68 Built-In Palette - CGA Mode 4 Palette 1 Low Intensity No edit summary
- 14:2214:22, 15 January 2024 diff hist −69 Built-In Palette - CGA Mode 4 Palette 0 High Intensity No edit summary
- 14:2114:21, 15 January 2024 diff hist −68 Built-In Palette - CGA Mode 4 Palette 0 Low Intensity No edit summary
- 14:1914:19, 15 January 2024 diff hist +50 Register - Tileset Select No edit summary
- 14:1814:18, 15 January 2024 diff hist +842 N Register - Tileset Select Created page with "To allow for rapid switching of tile data, there are multiple tilesets for both background and sprite tile tables. The tileset select register allows control over which tileset is being used for rendering the screen and which one is being used for writing data to by the CPU. This allows the update of a tileset without the effect being visible to the user until the tileset is switched to be the active one being rendered from. Tilesets cannot be switched mid-frame durin..."
14 January 2024
- 19:3519:35, 14 January 2024 diff hist +8 Register - Name Table Select No edit summary
- 19:3519:35, 14 January 2024 diff hist +497 N Register - Name Table Select Created page with "There are 4 backgrounds worth of name tables. The value in this register controls which one is being written to by writing to the address space occupied by the main name table. They always occupy the same address space and it should be noted that there is only 1 fixed name table. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! Byte 0 | - || - || - || - || - || - || BG || BG |} === Key === * BG - The X value. [0-3] This register is a part of..."