User contributions for NerdOfEpic
From NerdConsole
A user with 787 edits. Account created on 13 January 2024.
18 January 2024
- 20:5820:58, 18 January 2024 diff hist +2,226 Connectors No edit summary
17 January 2024
- 19:4319:43, 17 January 2024 diff hist +6,774 Connectors No edit summary
- 17:5217:52, 17 January 2024 diff hist +1,731 N Connectors Created page with "== SNES Controller Ports == NerdConsole has 2 SNES-style joystick ports built into the front of the system for players 1 and 2. These are always available. All controller connections are SNES controller compatible and use this same arrangement of pins. {| class="wikitable" | style="text-align:center" | '''Pin 1'''<br />Ground | style="text-align:center" | '''Pin 2'''<br />NC | style="text-align:center" | '''Pin 3'''<br />NC ! | style="text-align:center" | '''Pin 4''..."
- 17:4317:43, 17 January 2024 diff hist −416 Joysticks No edit summary
- 17:4217:42, 17 January 2024 diff hist +58 Main Page No edit summary
16 January 2024
- 19:1219:12, 16 January 2024 diff hist +57 Main Page No edit summary
- 19:1119:11, 16 January 2024 diff hist +1,269 N Joysticks Created page with "As with nearly all game systems, joysticks are how users get input into NerdConsole. NerdConsole uses standard SNES controllers because they are easy to find and in my opinion, excellent. They have enough buttons to allow for flexibility when defining how your game uses them while not so many as to be complicated. NerdConsole has joystick ports built into the front of the system for players 1 and 2. These are always available. There is a 6-pin connector that through..."
15 January 2024
- 20:5920:59, 15 January 2024 diff hist +427 N Register - High ROM Select Created page with "The High ROM Select register is used to control which bank of High ROM active in the cartridge. Valid banks are 0-255, but keeping this value in the range of valid banks for your cartridge design is recommended. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $0207 | B || B || B || B || B || B || B || B |} === Key === * B - High ROM Bank. [0-255] This register is a part of the Control Page."
- 20:5920:59, 15 January 2024 diff hist +424 N Register - Low ROM Select Created page with "The Low ROM Select register is used to control which bank of Low ROM active in the cartridge. Valid banks are 0-255, but keeping this value in the range of valid banks for your cartridge design is recommended. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $0206 | B || B || B || B || B || B || B || B |} === Key === * B - Low ROM Bank. [0-255] This register is a part of the Control Page."
- 20:5620:56, 15 January 2024 diff hist +440 N Register - Extended RAM Select Created page with "The Extended RAM Select register is used to control which bank of Extended RAM is active in the Extended RAM region of memory. Valid banks are 0-31 for RAM, and 255 to redirect this region to the PPU. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $0205 | B || B || B || B || B || B || B || B |} === Key === * B - Extended RAM Bank. 0-31=Extended RAM / 255=PPU This register is a part of the Control Page."
- 20:5420:54, 15 January 2024 diff hist +388 N Register - Main RAM Select Created page with "The Main RAM Select register is used to control whether the Main RAM region in memory is directed to the Main RAM chip, or to the PPU for loading graphical data. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $0204 | - || - || - || - || - || - || - || S |} === Key === * S - Select RAM/PPU. 0=Main RAM / 1=PPU This register is a part of the Control Page."
- 20:4920:49, 15 January 2024 diff hist +515 N Register - Audio Created page with "The audio registers are for controlling the YM-3812 audio chip. The values in these registers are used to load data into the audio registers that define the sounds being produced. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $0202 | - || - || - || - || - || - || - || F |- ! $0203 | V || V || V || V || V || V || V || V |} === Key === * F - Address/Data Flag. 0=Address / 1=Data * V - Value for Address or Data (depending on flag). This reg..."
- 20:4020:40, 15 January 2024 diff hist −2 Register - Tileset Select No edit summary
- 20:3920:39, 15 January 2024 diff hist −2 Register - Fixed Regions No edit summary
- 20:3820:38, 15 January 2024 diff hist −2 Register - Input No edit summary
- 20:3720:37, 15 January 2024 diff hist +953 Register - Input No edit summary
- 17:1117:11, 15 January 2024 diff hist +254 N Register - Input Created page with "The input system in NerdConsole is capable of handling up to 8 controllers. The first 2 will always be available as the controller ports are built into the system. Additional controllers are possible using extension boards that provide the extra ports."
- 15:0215:02, 15 January 2024 diff hist +83 Register - Tileset Cycle No edit summary
- 15:0215:02, 15 January 2024 diff hist +826 N Register - Tileset Cycle Created page with "Tileset cycling is an automatic cycling that applies to all tiles if enabled. The tileset cycle speed is the number of frames to wait before the cycle advances. This has the effect of making the speed seem backwards since 0 is very fast and 255 is very slow. The maximum delay between cycle advances is 4.25 seconds. Due to the nature of tilesets, a cycle limit value is also configurable to determine how many tilesets are involved in the cycling. {| class="wikitable"..."
- 14:5714:57, 15 January 2024 diff hist +50 Register - Color Cycle No edit summary
- 14:5714:57, 15 January 2024 diff hist +540 N Register - Color Cycle Created page with "Color cycling is an automatic cycling that is subscribed to by setting the appropriate bit on any name table entry or sprite table entry. The color cycle speed is the number of frames to wait before the cycle advances. This has the effect of making the speed seem backwards since 0 is very fast and 255 is very slow. The maximum delay between cycle advances is 4.25 seconds. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! Byte 0 | S || S || S ||..."
- 14:4814:48, 15 January 2024 diff hist −65 Built-In Palette - General Purpose RGB Levels 884 No edit summary
- 14:4814:48, 15 January 2024 diff hist −36 Built-In Palette - General Purpose RGB Levels 685 No edit summary
- 14:4714:47, 15 January 2024 diff hist +29 Built-In Palette - General Purpose RGB Levels 676 No edit summary
- 14:4714:47, 15 January 2024 diff hist −65 Built-In Palette - General Purpose RGB Levels 676 No edit summary
- 14:4614:46, 15 January 2024 diff hist −36 Built-In Palette - General Purpose RGB Levels 666 No edit summary
- 14:4614:46, 15 January 2024 diff hist −65 Built-In Palette - Quake No edit summary
- 14:4514:45, 15 January 2024 diff hist −64 Built-In Palette - DOOM No edit summary
- 14:4514:45, 15 January 2024 diff hist −63 Built-In Palette - Wolfenstein 3D No edit summary
- 14:4514:45, 15 January 2024 diff hist −39 Built-In Palette - RISC OS No edit summary
- 14:4414:44, 15 January 2024 diff hist 0 Built-In Palette - Motorola 6847 Chip No edit summary
- 14:4414:44, 15 January 2024 diff hist −21 Built-In Palette - Motorola 6847 Chip No edit summary
- 14:4414:44, 15 January 2024 diff hist −51 Built-In Palette - TMS-99 Chip No edit summary
- 14:4314:43, 15 January 2024 diff hist −55 Built-In Palette - Thomson Fixed Palette 3 No edit summary
- 14:4314:43, 15 January 2024 diff hist −55 Built-In Palette - Thomson Fixed Palette 2 No edit summary
- 14:4314:43, 15 January 2024 diff hist −55 Built-In Palette - Thomson Fixed Palette 1 No edit summary
- 14:4314:43, 15 January 2024 diff hist −43 Built-In Palette - Sinclair QL No edit summary
- 14:4214:42, 15 January 2024 diff hist −35 Built-In Palette - MSX No edit summary
- 14:4214:42, 15 January 2024 diff hist −28 Built-In Palette - Amstrad CPC Full Palette No edit summary
- 14:4214:42, 15 January 2024 diff hist −59 Built-In Palette - Amstrad CPC Default Palette No edit summary
- 14:4114:41, 15 January 2024 diff hist −60 Built-In Palette - TI-99 MESS Emulation No edit summary
- 14:4114:41, 15 January 2024 diff hist −50 Built-In Palette - TI-99 NTSC No edit summary
- 14:4014:40, 15 January 2024 diff hist 0 Built-In Palette - TRS-80 No edit summary
- 14:3914:39, 15 January 2024 diff hist 0 Built-In Palette - Microsoft Windows 20-color Palette No edit summary
- 14:3914:39, 15 January 2024 diff hist 0 Built-In Palette - MS Paint No edit summary
- 14:3914:39, 15 January 2024 diff hist −2 Built-In Palette - Super Game Boy No edit summary
- 14:3814:38, 15 January 2024 diff hist +32 Built-In Palette - Super Game Boy No edit summary
- 14:3814:38, 15 January 2024 diff hist +28 Built-In Palette - Microsoft Windows 20-color Palette No edit summary
- 14:3714:37, 15 January 2024 diff hist +28 Built-In Palette - MS Paint No edit summary
- 14:3714:37, 15 January 2024 diff hist −11 Built-In Palette - TRS-80 No edit summary