User contributions for NerdOfEpic
From NerdConsole
A user with 787 edits. Account created on 13 January 2024.
22 January 2024
- 15:4115:41, 22 January 2024 diff hist +65 Chip - 74HCT08 4x 2-Input AND No edit summary current
- 15:4015:40, 22 January 2024 diff hist −4,425 Integrated Circuit Chips No edit summary
- 15:4015:40, 22 January 2024 diff hist +1,006 N Chip - 74HCT08 4x 2-Input AND Created page with "This chip provides four 2-input AND gates. {| class="wikitable" | style="text-align:right" width="180" | 1A ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 14 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | 1B ! style="text-align:left" | 2 ! style="text-align:right" | 13 | style="text-align:left" | 4B |- | style="text-align:right" | 1Y ! style="text-align:left" | 3 ! style="text-align:right" | 12 | style="text..."
- 15:4015:40, 22 January 2024 diff hist +1,072 N Chip - 74HCT00 4x 2-Input NAND Created page with "This chip provides four 2-input NAND gates. {| class="wikitable" | style="text-align:right" width="180" | 1A ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 14 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | 1B ! style="text-align:left" | 2 ! style="text-align:right" | 13 | style="text-align:left" | 4B |- | style="text-align:right" | 1Y ! style="text-align:left" | 3 ! style="text-align:right" | 12 | style="tex..." current
- 15:3915:39, 22 January 2024 diff hist +12 Chip - OPA2132 2x OpAmp No edit summary
- 15:3915:39, 22 January 2024 diff hist +191 N Chip - OPA2132 2x OpAmp Created page with "Two operational amplifiers in a single chip are used by the Chip - YM-3014 DAC to do its work. {| | Pinout coming soon |} This is one of the Integrated Circuit Chips in NerdConsole."
- 15:3715:37, 22 January 2024 diff hist +804 N Chip - YM-3014 DAC Created page with "This chip is a digital to analog converter (DAC) and is used to convert the digital signals produced by the YM-3812 into actual analog audio waveforms. {| class="wikitable" | style="text-align:right" width="180" | VCC ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 8 | style="text-align:left" width="180" | MP |- | style="text-align:right" | To BUFF ! style="text-align:left" | 2 ! style="text-align:right" | 7 | style="text-align:left" | R..." current
- 15:3715:37, 22 January 2024 diff hist +1,789 N Chip - YM-3812 Audio Created page with "The Yamaha YM-3812 is the same audio processor that was found in countless Adlib and SoundBlaster sound cards. {| class="wikitable" | style="text-align:right" width="180" | VCC ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 24 | style="text-align:left" width="180" | M |- | style="text-align:right" | ~IRQ ! style="text-align:left" | 2 ! style="text-align:right" | 23 | style="text-align:left" | SY |- | style="text-align:right" | ~IC ! sty..." current
- 15:3015:30, 22 January 2024 diff hist −10,874 Integrated Circuit Chips No edit summary
- 15:2815:28, 22 January 2024 diff hist +2,370 N Chip - SST39SF040 512KB ROM Created page with "This is the 512KB version of this ROM chip. This chip has the advantage of being writable at 5V and can thus be used for cartridges that allow save games to be stored. {| class="wikitable" | style="text-align:right" width="180" | A18 ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 32 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A16 ! style="text-align:left" | 2 ! style="text-align:right" | 31 | style="text..." current
- 15:2815:28, 22 January 2024 diff hist +2,369 N Chip - SST39SF020 256KB ROM Created page with "This is the 256KB version of this ROM chip. This chip has the advantage of being writable at 5V and can thus be used for cartridges that allow save games to be stored. {| class="wikitable" | style="text-align:right" width="180" | NC ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 32 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A16 ! style="text-align:left" | 2 ! style="text-align:right" | 31 | style="text-..." current
- 15:2715:27, 22 January 2024 diff hist +2,368 N Chip - SST39SF010 128KB ROM Created page with "This is the 128KB version of this ROM chip. This chip has the advantage of being writable at 5V and can thus be used for cartridges that allow save games to be stored. {| class="wikitable" | style="text-align:right" width="180" | NC ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 32 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A16 ! style="text-align:left" | 2 ! style="text-align:right" | 31 | style="text-..." current
- 15:2715:27, 22 January 2024 diff hist +2,006 N Chip - W27C512 64KB ROM Created page with "This is a 64KB ROM chip that is both fast and usually inexpensive. {| class="wikitable" | style="text-align:right" width="180" | A15 ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 28 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A12 ! style="text-align:left" | 2 ! style="text-align:right" | 27 | style="text-align:left" | A14 |- | style="text-align:right" | A7 ! style="text-align:left" | 3 ! style="text-alig..." current
- 15:2615:26, 22 January 2024 diff hist +2,098 N Chip - AT28C256 32KB ROM Created page with "This 32KB ROM chip is used in small cartridges and typically provides exactly one bank of each of Low ROM and High ROM without the need for any support chips. {| class="wikitable" | style="text-align:right" width="180" | A14 ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 28 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A12 ! style="text-align:left" | 2 ! style="text-align:right" | 27 | style="text-align:lef..." current
- 15:2515:25, 22 January 2024 diff hist +2,178 N Chip - AT28C64 8KB ROM Created page with "This 8KB ROM chip is so small (storage-wise) that it represents only 1/2 of one bank. The use of this chip in a cartridge is generally expected to be for coding challenges that try to do as much as possible with as little code as possible. {| class="wikitable" | style="text-align:right" width="180" | NC ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 28 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A12 ! st..." current
- 15:2515:25, 22 January 2024 diff hist −9,683 Integrated Circuit Chips No edit summary
- 15:2315:23, 22 January 2024 diff hist +2,275 N Chip - AS6C4008 512KB RAM Created page with "This 512KB RAM chip is used for Extended RAM and provides 32x 16KB banks. {| class="wikitable" | style="text-align:right" width="180" | A18 ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 32 | style="text-align:left" width="180" | VCC |- | style="text-align:right" | A16 ! style="text-align:left" | 2 ! style="text-align:right" | 31 | style="text-align:left" | A15 |- | style="text-align:right" | A14 ! style="text-align:left" | 3 ! style="t..." current
- 15:2315:23, 22 January 2024 diff hist +2,246 N Chip - AS6C62256 32KB RAM Created page with "This 32KB RAM chip is used for NerdConsole's 16KB of Main RAM. There aren't any readily available 16KB static RAM chips, so the decision was made to use a 32KB chip instead, and only use half of it. Main RAM was intentionally placed on a separate chip from Extended RAM to simplify bank selecting logic. {| class="wikitable" | style="text-align:right" width="180" | A14 ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 28 | style="text-ali..." current
- 15:2115:21, 22 January 2024 diff hist +24 Chip - 65C02 CPU No edit summary
- 15:2015:20, 22 January 2024 diff hist +2,963 N Chip - 65C02 CPU Created page with "This is the main processor in NerdConsole. It is operated at 6.00 MHz. {| class="wikitable" | style="text-align:right" width="180" | ~VP (Vector Pull) ! style="text-align:left" width="30" | 1 ! style="text-align:right" width="30" | 40 | style="text-align:left" width="180" | ~RES (Reset) |- | style="text-align:right" | RDY (Ready) ! style="text-align:left" | 2 ! style="text-align:right" | 39 | style="text-align:left" | PHI2O (Phase 2 Clock Out) |- | style="text-align:ri..."
- 15:1915:19, 22 January 2024 diff hist +866 Integrated Circuit Chips No edit summary
21 January 2024
- 21:5921:59, 21 January 2024 diff hist +1 Control Page No edit summary
- 21:5821:58, 21 January 2024 diff hist +46 Register - Bitmap Data No edit summary current
- 21:5621:56, 21 January 2024 diff hist +809 N Register - Bitmap Data Created page with "To load data into the bitmap graphics buffers you must stream it into place 1 byte at a time. Without this approach it's not possible to address 192K bytes of data with a 16-bit address bus on the 65C02 CPU. First, set the address where data will be placed, then set the data that goes in that spot. === Address === {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! Byte 0 | A || A || A || A || A || A || A || A |- ! Byte 1 | A || A || A || A || A..."
- 21:5021:50, 21 January 2024 diff hist 0 Register - Bitmap Config No edit summary
- 21:5021:50, 21 January 2024 diff hist −1 Register - Bitmap Config No edit summary
- 21:4921:49, 21 January 2024 diff hist +525 N Register - Bitmap Control Created page with "The Bitmap control register is for managing which buffer is active for rendering. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $02E1 | - || - || - || - || - || - || - || B |} === Key === * B - Active Buffer [0-1] ** Live Mode *** No effect. Data is always shown live. ** Black Mode *** 0 = Show all black buffer. *** 1 = Show data buffer. ** Double Mode *** 0 = Set buffer 0 to active for rendering. *** 1 = Set buffer 1 to active for rendering...."
- 21:4621:46, 21 January 2024 diff hist +566 N Register - Bitmap Config Created page with "The Bitmap Config register defines the behavior of the bitmap system. {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $0204 | - || - || - || - || - || A || B || B |} === Key === * A - Advance Mode [0-1] ** 0 = Automatic Advance ** 1 = No Advance * B - Buffer Mode [0-2] ** 0 = Live - Single buffer that is always shown live. ** 1 = Black - Double buffer where buffer 0 is always black and all data is set in buffer 1. ** 2 = Double - Double buffer..."
- 21:3521:35, 21 January 2024 diff hist −16 Control Page No edit summary
- 21:3321:33, 21 January 2024 diff hist +1,977 N Register - Special Command Created page with "The special command system is a way to ask the PPU to do something for you. The process of issuing a special command is: # Set special command parameters. # Set the special command. # Repeatedly check the special command status until it indicates processing is complete. # Read special command return values, if applicable. === Special Command Parameters === {| class="wikitable" ! Bit !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1 !! 0 |- ! $02C0 | v || v || v || v || v || v || v..." current
- 21:2121:21, 21 January 2024 diff hist +9 Register - Last Sprite No edit summary
- 21:2021:20, 21 January 2024 diff hist 0 Register - Last Sprite No edit summary
- 21:2021:20, 21 January 2024 diff hist +723 N Register - Last Sprite Created page with "Sprites are rendered in decreasing order. Lower indexed sprites are drawn on top of higher indexed sprites. To limit how many sprites are being drawn at any given time the Last Sprite value indicates the highest indexed sprite that will be drawn. The nature of this behavior means that it's not possible to not draw sprite 0. If you need there to be no sprites drawn at all you can either turn off sprites in the active features register, or set the last sprite to 0 and..."
- 19:5019:50, 21 January 2024 diff hist +37 Integrated Circuit Chips →Audio Clock
- 19:4819:48, 21 January 2024 diff hist +16,543 Integrated Circuit Chips No edit summary
- 18:5518:55, 21 January 2024 diff hist +2,923 Integrated Circuit Chips No edit summary
- 18:3518:35, 21 January 2024 diff hist +15,421 Integrated Circuit Chips No edit summary
- 15:5115:51, 21 January 2024 diff hist 0 Built-In Palette - DOOM No edit summary
- 15:5015:50, 21 January 2024 diff hist 0 Built-In Palette - Wolfenstein 3D No edit summary
- 15:5015:50, 21 January 2024 diff hist 0 Built-In Palette List No edit summary
- 15:4615:46, 21 January 2024 diff hist 0 Built-In Palette - Game Boy Pocket LCD No edit summary
- 15:4615:46, 21 January 2024 diff hist 0 Built-In Palette - Game Boy Green LCD No edit summary
- 15:4415:44, 21 January 2024 diff hist +63 Built-In Palette - Wolfenstein 3D No edit summary
- 15:4415:44, 21 January 2024 diff hist 0 Built-In Palette - Microsoft Windows 20-color Palette No edit summary
- 15:4315:43, 21 January 2024 diff hist +1 Built-In Palette - Microsoft Windows or OS/2 No edit summary
- 15:4315:43, 21 January 2024 diff hist +1 Built-In Palette - VIC-20 with 9 Luminance No edit summary
- 15:4315:43, 21 January 2024 diff hist +59 Built-In Palette - VIC-20 with 5 Luminance No edit summary
- 15:4315:43, 21 January 2024 diff hist +52 Built-In Palette - VGA Default Palette No edit summary
- 15:4215:42, 21 January 2024 diff hist +85 Built-In Palette - TRS-80 No edit summary
- 15:4215:42, 21 January 2024 diff hist +83 Built-In Palette - TMS-99 Chip No edit summary