Sprite Table
From NerdConsole
The Sprite Table describes the forground layer for a game. You can think of this as the objects that move around such as the player, enemies, and projectiles. NerdConsole has a single Sprite Table that supports up to 256 sprites.
Sprite Table Format
Sprite Tables in NerdConsole use a 4-byte structure for each entry.
Bit 7 6 5 4 3 2 1 0 Byte 0 x x x x x x x x Byte 1 y y y y y y y y Byte 2 M F D C p p p p Byte 3 i i i i i i i i
- x - x-axis position of the upper left corner of the sprite on the screen
- y - y-axis position of the upper left corner of the sprite on the screen*
- M - Mirror (Left/Right)
- F - Flip (Top/Bottom)
- D - Depth Flag (0 = Over BG, 1 = Under BG)
- C - Color Cycling
- p - Sub-Palette Index
- i - Tile Table Index